
Clean Asia has to be one of the most unique, unforgiving, difficult, addictive shooters I have ever played. Developed by the great Cactus this game is highly recommended for fans of shmups, or just fans of gaming in general. Upon startup you have a choice of two drastically different ships, and three very different levels. While asthetically the same (both ships are just a simple white dot) the moveset and capabilities are totally different.
The “Attractor” is a Katamari/Tumiki like fighter, with the only controls being Thrust (Z) and Attract (X). Basically, by using your thrust (which makes you invincible) and ramming yourself into enemies and breaking them apart, you attract the debris to your ship holding X. You then use fire the debris back at the enemies by either letting go of X, which releases all the debris, or firing the collected debris in a stream by holding down Z while holding down X. If you get your timing down, you can decimate bosses in seconds. Of course, to collect debris you must get dangerously close.
The second ship, “Reflector” is more along the lines of your traditional fighter (Z to fire, X to reflect bullets, C for charge shot, V for bomb). While pieces still break off the enemies, you absorb them and use them as fuel for your abilities. You primary fire levels up from absorbing the debris of enemies. The extra abilities, such as Reflecting, Charge shots and Bombs are very powerful, but drain from this pool, and in turn level down your primary fire. This turns the game into a delicate balance between using your abilities to survive and keeping your primary fire strong enough to take enemies down.
Each of the three levels are highly challenging, with themes ranging from a Warning Forever like boss rush to just some good ol’ Bullet Hell action. This game is fucking hard (at least for this poor blogger) yet I keep coming back to it. And once again, Cactus proves that he can do no wrong.
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